Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part V
Nothing too radical today: mostly just a bunch o’ gimmicks I added in. Simplified Sprites Nothing exciting: just merged the SpriteMovement class into the Sprite class, since I found the difference ’tween the 2 too hard to find. Also, SpriteMovement oft had to manipulate a lot o’ Sprite’s stuff, requiring me to make too much […]
