The Mezunian

Die Positivität ist das Opium des Volkes, aber der Spott ist das Opium der Verrückten

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXV

Ice Box Rock ’Bout fucking time. I don’t remember if I mentioned anything ’bout this level last November or December, since those months ne’er happened in 2017, & I’d like to keep it that way; but I’ve been working on this level since a’least November, with the hope that I’d finish it round January. I […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXIV

Play in the Background For some reason, whenever I claim that the next level I make will be something, that’ll turn out to be a lie. This is a rehash o’ a gimmick from Legend of the Four Switches, ’cept half-competently implemented so that you can’t just jump on the switches themselves to bypass the […]

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Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXIII

Audio I finally got round to adding sound to this game, after almost a whole year o’ silence. The music is all royalty-free songs offered to the public by Kevin MacLeod on Incompetech, which may be temporary, may not be. Since I have no musical skills, I can’t imagine how I’d make a decent soundtrack […]

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Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXII

Swanky New Title Screen I finally got sick o’ looking @ that basic white screen with plain black option text. Since I noticed many o’ the Game Boy Color games I used as inspiration, such as Wario Land 3 & Super Mario Bros. Deluxe, used slow scrolling backgrounds, I used it, too. The only problem […]

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Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXX

Freaky Forest Well, a’least OpenShot worked ’nough for me to be able to make this video… But then YouTube decided it didn’t want to understand how to process videos anymo’, & also decided that it should just completely erase the uploaded video, too ( wouldn’t e’en show up in “Video Manager” as a “…” video, […]

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Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXIX

Flush Flood I still don’t know when I’ll e’er be able to make “The Minus Touch”’s video, but a’least we have “Flush Flood”. Granted, I messed up a bit in editing it: @ the end it shows the gem score having been achieved, though the achievement o’ such is ne’er shown in-video. Would’ve been nice […]

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Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXVIII

Curse o’ th’Ladder-Splayed Caves Not much to say ’bout this level — other than maybe apologize for a sad pun. Like I said with “Milky Mountains”, not every level should be some wild, unique gimmick; e’en Donkey Kong Country 2 had straightforward levels like “Mudhole Marsh” & “Chain Link Chamber”. Technically, this level does have […]

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Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXVII

Milky Mountains I don’t remember if I mentioned before my decision to add a “mountain” theme to lighten “desert”’s load, but I did. This is s’posed to be the 1st mountain level, so hopefully it’s not too hard for what will the… ¿5th level? There are quite a few areas that are free, such as […]

Posted in Boskeopolis Land, Programming