Boskeopolis Land: Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part L
I didn’t finally give up on this immense waste o’ time ( though a sane person would’ve years ago ); I’ve just been implementing a bunch o’ things — all @ once ’cause implementing 1 form tore apart the code in other parts, so that the game was in a broken form till I finished […]
