downtown autumn ~
walking streets paved with
golden leaves

downtown autumn ~
walking streets paved with
golden leaves


Donkey Kong Country 3 is considered the weak point o’ the original trilogy, & that’s not entirely unwarranted: coming @ the very end o’ the SNES’s lifetime — to the point that this game was released after Super Mario 64 — Rare was shifting development toward the N64, with much o’ the core DKC staff, including the main game designer, Gregg Mayles, & 1 o’ the main composers, David Wise ( tho he did compose a few songs, & this was balanced out by the other main composer, Eveline Novakovic, not composing anything for DKC2 ). While I’d argue that Novakovic did a great job with this game’s soundtrack, which I only appreciate mo’ & mo’ with each listen, the loss o’ Mayles lost this game many level design touches that made the other DKC levels, specially those in DKC2, great, most notably the careful positioning o’ elements, such as Zingers, to always allow players a way to get thru obstacles without stopping & waiting, & the the lack o’ variety & balance in levels, with levels in this game focusing too monotonously on their gimmicks.
autumn rain ~
in seattle is born
a new lake

spelunking
the iron caves o’
construction


by the colacolored waves
whispering their swaying sounds
sun this sunday early lays
’pon its waterbed o’ clouds
blanketing these cooing gales
mintsweet firs to kill the chills
counting ships those reekcreep snails
sail its walls o’ frosty hills
days descend like paper sheets
yellowing synced with leaves whose trees
shiver black with tea & seas
unfurling
in the silver wind
golden locks

when the sky’s
scent begins to rust ~
late autumn
november ~
black crows pecking
pumpkin remains

on the sill
watching costumed kids
the black cat
fall twilight ~
muertoween lights glow
on the maple tree
