The Mezunian

Die Positivität ist das Opium des Volkes, aber der Spott ist das Opium der Verrückten

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XV

Soupy Sewers @ 1st I had qualms ’bout the sloppy inconsistency o’ the sewer hole monster’s frames, but I’ve come to appreciate it in a Ren & Stimpy kind o’ way. It actually made me curious ’bout the prospect o’ an entire game animated that way. I actually hadn’t lost interest, but was spending copious […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XIV

Warm Up: I probably thought o’ the basic concept ’hind this level—survive a certain ’mount o’ time—before I e’en started this particular version o’ the project; but this particular implementation was made just this day. Other ideas I had were staying on ladders & avoiding Bullet-Bill equivalents; but this one looks much better, & is […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XIII

& now for something completely different: a top-down maze level that blatantly rips off Pac-Man, but without the fancy voice clips o’ someone swearing whenever they die. Like Pac-Man, there are 4 antagonists that chase you, in this case eyeballs, ’cause ’twas a convenient graphic I had lying round. They can sort o’ be distinguished […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XII

‘Cept I hardly changed the actual code. What I have done is finally figure out how to sort o’ get Git working, & now have Boskeopolis Land‘s source code on GitHub, so the whole world can see how li’l I know what I’m doing. I’ve probably been spending mo’ time updating my dumb Wario Land […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XI

& now there’s a video for “Golden Gear Solid”: I’ve starkly changed the graphics. For the longest time I couldn’t decide what kind o’ theme I wanted this level to have. @ 1 point I came up with this background made up o’ a bunch o’ Tetris-shaped blocks, but then I came up with the […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part IX

Here’s “Rooftop Rumble”: I should point out that “Dagny” moves faster than Autumn, but her jumps are much weaker. As you can see, the trick to beating her is exploiting Autumn’s superior jumping abilities. I also realized I’ve been forgetting to add the source code for the last few updates, so here: Download Boskeopolis Land […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part VIII

It’s been a while since I talked ’bout the li’l game-development project, which, believe it or not, I am still working on. For example, I just spent the days trying to fix the mess I caused by stupidly refactoring my inventory code. In fact, I just fiddled the whole day learning how to parse JSON […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part VII

It’s not so much that I haven’t been working on my stupid project since my last post,–quite contrarily, I’ve been working on it mo’ than mo’ important work–but that I haven’t felt like there was much to show ’bout it. & I think talking ’bout refactoring out sprite movement code into “Movement Components” to separate […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part VI

I promised to neglect keeping up on these, & I kept my promise. Most o’ what I’ve done was mo’ design than programming, but it did involve programming in quite a bit o’ custom sprites. Wasabi Woods Planned to be the 1st forest level & 2nd level o’erall. For it I created “Bad Apple” enemies, […]

Posted in Boskeopolis Land, Programming