The Mezunian

Die Positivität ist das Opium des Volkes, aber der Spott ist das Opium der Verrückten

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part V

Nothing too radical today: mostly just a bunch o’ gimmicks I added in. Simplified Sprites Nothing exciting: just merged the SpriteMovement class into the Sprite class, since I found the difference ’tween the 2 too hard to find. Also, SpriteMovement oft had to manipulate a lot o’ Sprite’s stuff, requiring me to make too much […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part IV

It’s been so long (a couple days) that I forgot what I’d accomplished last time I wrote. Block Types ’Stead o’ relying on dumb enums, block types now have 2 corresponding lists: “components” & “conditions”—numerous simple pieces that can be combined into complex block behavior. Components affect what the block does, the corresponding conditions affect […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part II

Accomplished so much in the last few days: Fully-working camera that automatically adjusts to player position (if she goes past its inner boundaries) & map boundaries & can be moved independently with certain buttons. Block & Map system with tileset. After the slight tedium o’ creating the tileset, the need to create a hundred sprites […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part I

After days o’ not being able to do anything useful, I had a certain programming binge the past day or 2, which involved restarting a 2D platformer game I’d been starting o’er & o’er ’gain since 2014, since I’m anal-retentive. I’d always tell myself I should blog ’bout it, since it’s obvious that this fiddling […]

Posted in Boskeopolis Land, Programming