The Mezunian

Die Positivität ist das Opium des Volkes, aber der Spott ist das Opium der Verrückten

Worst to Best Treasures – Wario Land 3, Part 1

Wario Land 3 is the point @ which the Wario Land series finally reaches its fullest potential, combining the clever status effect mechanic, where getting hit by certain enemies gives Wario certain effects like floating upward or falling down thin platforms, — & including new ones that are some o’ the best in the series, […]

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Worst to Best Levels – Wario Land II, Part 8

9. SS Tea Cup Story 3: Get in the Tea Cup The most interesting swimming level in this game, especially with the unique mechanic o’ the eels you have to dodge by quickly swimming in front o’ them & swimming back ’way, & then rushing past them as they pull back. Granted, I’m mixed on […]

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Worst to Best Levels – Wario Land II, Part 7

15. Go to the Cellar!! Story 2: Avoid the rocks! The central mechanic o’ falling rocks o’ randomly varying sizes — small rocks, which can be grabbed & thrown, & large boulders that make Wario flat — is unique & clever. Unfortunately, going to the other extreme o’ this game’s most common problem to the […]

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Worst to Best Levels – Wario Land II, Part 6

21. One Noisy Morning Story 2: Turn off the giant faucet! The better “flooded castle” level, replacing the sluggish swimming round bubbles & Drills with mo’ exciting platforming challenges o’er rapids that threaten to push you back whence you came, including 1 place with furniture that keeps spawning from broken-open holes, only to break ’pon […]

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Worst to Best Levels – Wario Land II, Part 5

27. Maze Woods Story 2: Defeat the giant spear man Riding the moving turtles, introduced in this level, is refreshingly rare in this game, being used only twice mo’; & tho it is an autoscroll mechanic, a’least this level was laid out in a way that minimizes standing around doing nothing. Nor is it used […]

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Worst to Best Levels – Wario Land II, Part 4

33. One Noisy Morning Story 3: Let the water out! A weaker version o’ the level that comes just before it. While I can understand the interest in wanting to develop the “story” o’ Wario’s castle flooding, taking up 2 / 5 o’ the 1st castle chapter with pseudowater levels is pushing it. This level […]

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Worst to Best Levels – Wario Land II, Part 3

39. Invade Wario Castle Story 2: Storm the castle!! Like the rest o’ the levels in this underwhelming chapter, this level is mostly a bunch o’ mid or weak challenges that repeat mechanics from other levels, lack much cohesion, & just in general goes on a bit too long. Particularly baffling is the dark room […]

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Worst to Best Levels – Wario Land II, Part 2

45. Maze Woods Story 5: Defeat the giant bee! “Defeat the giant bee!” feels e’en mo’ like a padding level than other boss levels, repeating similar setpieces with the bees introduced in the level preceding this level, — granted they fit better here: they just would’ve had a better effect if they were introduced here […]

Posted in Video Games, Worst to Best Levels

Worst to Best Levels – Wario Land II, Part 1

Wario Land II was a transition point from the 1st Wario Land. It introduces the main physics, controls, & moves that define Wario Land for most people: Wario’s invincibility; a greater focus on puzzle platforming than action, which better suits Wario’s still-floaty — but not as floaty as the 1st Wario Land’s — physics; & […]

Posted in Video Games, Worst to Best Levels