The Mezunian

Die Positivität ist das Opium des Volkes, aber der Spott ist das Opium der Verrückten

Great Stages: World 6-5 o’ Super Mario Bros. 3

Introduction I’ve always been interested in appraising level design for various reasons: Levels were always my favorite part o’ video games & level design was the part o’ game development that interested me the most. It’s not focused on as much by most reviewers as what seems to me much mo’ shallow elements o’ a […]

Posted in Great Stages, Video Games

The Nostalgic Double-Standard o’ Difficulty

After o’er a decade o’ ne’er truly playing a Wii1, I got 1, & having tried the Wii Mario games, — the Super Mario Galaxys & New Super Mario Bros.: Wii Bootleg Ourselves — I’m amused by the indignant scoffing o’ grown-adult Mario fans who grew up with the series & feel the need to […]

Posted in Video Games

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXIV

Play in the Background For some reason, whenever I claim that the next level I make will be something, that’ll turn out to be a lie. This is a rehash o’ a gimmick from Legend of the Four Switches, ’cept half-competently implemented so that you can’t just jump on the switches themselves to bypass the […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXIII

Audio I finally got round to adding sound to this game, after almost a whole year o’ silence. The music is all royalty-free songs offered to the public by Kevin MacLeod on Incompetech, which may be temporary, may not be. Since I have no musical skills, I can’t imagine how I’d make a decent soundtrack […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXII

Swanky New Title Screen I finally got sick o’ looking @ that basic white screen with plain black option text. Since I noticed many o’ the Game Boy Color games I used as inspiration, such as Wario Land 3 & Super Mario Bros. Deluxe, used slow scrolling backgrounds, I used it, too. The only problem […]

Posted in Boskeopolis Land, Programming

Nihilly, the Nihilist – My 1st Dumb Program

The 1st real1 program I e’er remember writing was in what I thought was C++, but was closer to C. The header includes were C-style & none o’ my programs used classes ( though there is a C-style struct ) or STL. The only thing “C++” ’bout this program was that it had a CPP […]

Posted in My Crimes Gainst Art, Programming