The Mezunian

Die Positivität ist das Opium des Volkes, aber der Spott ist das Opium der Verrückten

Sunny Sorrow ( COLGÁME, JOE, COLGÁME, JOE. NO TIENES ESTAR SOLO, JOE )

bee sting heat leaching all water ice bucket bent o’er spilling why bothers When I’m depressed, I think o’ birds nests. That’s not e’en a metaphor. When life gives you limes, squeeze them into fun shapes. Don’t look undercover for the meaning, my friend: look, I’ll give it to you right here. Beach-scuttling crabs — […]

Posted in Poetry

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXII

O’erworld, Part II What I’ve accomplished since the last update: This isn’t totally related to the o’erworld, but as I was fooling round with my program I noticed the game would crash. I love how on the very day I bashed the hell out o’ the most beloved video game on the internet I learn […]

Posted in Boskeopolis Land, Programming

Someone Needs to Knock Ocarina of Time Down a Notch

( It’s a better title than what you’ll usually see on Google — like “Ocarina of Time is OVERRATED THERE I SAID IT pls dont kill me”, which might be the optimal way to make oneself look as stupid as possible. ) ¿Remember when everyone bitched ’bout that Earthbound ripoff ’bout how we should cuddle-puddle […]

Posted in Video Games

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXI

The O’erworld As you can see, we already have: Character movement, camera adjustment, & tile collision Level tiles wherein if you’re colliding with them you can press A to enter the level & hold B to see the challenge scores. Not only are you taken back to the map after leaving a level, you are […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XX

Dry, Drought Desert & this time I show off 100% o’ the level. Not much to say ’bout this level that isn’t already shown in the video. I already showed off this “Adventure Island / Land o’ Capitalism” gimmick in a much earlier post. Actually, the hardest part ’bout this level, designwise, was balancing the […]

Posted in Boskeopolis Land, Programming