Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XII
‘Cept I hardly changed the actual code. What I have done is finally figure out how to sort o’ get Git working, & now have Boskeopolis Land‘s source code on GitHub, so the whole world can see how li’l I know what I’m doing. I’ve probably been spending mo’ time updating my dumb Wario Land […]
