late October ( WEIL ES IST FÜR DICH HIER ZU KALT UND NUN ALSO LASS MICH DEINE BEIDEN HÄNDE IN DEN LÖCHERN MEINES PULLO’ERS HALTEN )
Frosty morn ~ late October didn’t wait for me…
Frosty morn ~ late October didn’t wait for me…
October evening ~ together @ last, green slime & red leaves.
Autumn ocean ~ a bus & food truck: “¡Down in front!”.
Stop & Go Space Station I actually finished this before “Brier Flier”, but was much mo’ mixed on the quality o’ this 1 & wanted to improve it mo’, ’specially its graphics. However, since then I’ve been able to think o’ any way to improve it & wanted to get this out before October, when […]
A squished slug, running feet ~ the evil o’ short time.
Brier Flier Fun fact: when I 1st recorded this, this level’s name was spelled “Brier Flyer” ’cause I thought “flier” was 1 o’ those weird words that goes gainst the rules o’ English spelling just to mire me & for some reason didn’t look it up. I just found this out as I started typing […]
Late summer morn ~ a mattress sleeping in the woods.
The main delay for this level was designer’s block. I knew I wanted a level with sunset harbor graphics, but I wasn’t sure what I wanted to do with such a level. Early on I decided on implementing oil water, which basically works like the water in “Rusty Bucket Bay” in Banjo-Kazooie: you lose oxygen […]
Gravity, Hypocrisy, & the Perils o’ Being in 3D I’m surprised this made it past the rejection bin. This started as an idle, silly idea that I planned to procrastinate to the sequel, ’specially due to the rigidity o’ this game engine, thanks to me to being a terrible programmer who was an e’en terribler […]
Summer day off ~ lying back in a pond, pine cone.