The Mezunian

Die Positivität ist das Opium des Volkes, aber der Spott ist das Opium der Verrückten

Boskeopolis Land: Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXXVIII: Stop & Go Space Station

Stop & Go Space Station I actually finished this before “Brier Flier”, but was much mo’ mixed on the quality o’ this 1 & wanted to improve it mo’, ’specially its graphics. However, since then I’ve been able to think o’ any way to improve it & wanted to get this out before October, when […]

Posted in Boskeopolis Land, Programming

Boskeopolis Land: Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXXVII: Brier Flier

Brier Flier Fun fact: when I 1st recorded this, this level’s name was spelled “Brier Flyer” ’cause I thought “flier” was 1 o’ those weird words that goes gainst the rules o’ English spelling just to mire me & for some reason didn’t look it up. I just found this out as I started typing […]

Posted in Boskeopolis Land, Programming

Boskeopolis Land: Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXXVI: Petrol Pond Place

The main delay for this level was designer’s block. I knew I wanted a level with sunset harbor graphics, but I wasn’t sure what I wanted to do with such a level. Early on I decided on implementing oil water, which basically works like the water in “Rusty Bucket Bay” in Banjo-Kazooie: you lose oxygen […]

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Boskeopolis Land: Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXXV: Gravity, Hypocrisy, & the Perils o’ Being in 3D

Gravity, Hypocrisy, & the Perils o’ Being in 3D I’m surprised this made it past the rejection bin. This started as an idle, silly idea that I planned to procrastinate to the sequel, ’specially due to the rigidity o’ this game engine, thanks to me to being a terrible programmer who was an e’en terribler […]

Posted in Boskeopolis Land, Programming