Super Blue Blood Moon™
Super Blue Blood Moon™ ~ nothing like what journos write about you. I look forward to the next super-awesome-you-can’t-miss-it moon that you’ll ne’er see for ‘nother century next year.
Super Blue Blood Moon™ ~ nothing like what journos write about you. I look forward to the next super-awesome-you-can’t-miss-it moon that you’ll ne’er see for ‘nother century next year.
January is the deadest month. While April fulfills my thirst for rain, January is just frigid bones with no touch. This is an empirical fact. February carries pink love in leaky thaws; March marches freshly green; April fulfills my thirst for rain; May’s gardens sting with soft dirt & honey bees; June blooms with baby […]
In dark clouds, hides from darker earth ~ timid moon.
Accompanying music Bitter tea ~ vanilla turns out sickening. That which always was, [sic] turns up missing sometimes. – el nuevo J. J. W. Mezun
Heyo, ¿you remember when you took me up to that Taco Time on Burien & — No. The time’s up for your tacos.
There was hardly e’en an October. It’s as the ol’ fable fits: if the glove doesn’t git, ’scape your shell & throw ’way the keys to the public, private. Ssh… You can ne’er revert; you only wear worse. As you can see, these snowflakes on Marxmas Eve don’t click. Only in November, which also wasn’t […]
Shit forgot to fill the bucket ’gain. They won’t let me forget it — not for 1 second. Gotta keep the clocks running on graphite all night, & then it falls on us all — ¿& who ya gonna call? You don’t have the network to just say “Fuck it”, grandson. You done dumped the […]
¿Why does the construction site in the original arcade Donkey Kong take place in a black void? It isn’t outer space.
Since I mentioned my favorite level from Super Mario Bros. 3 yesterday, ¿how ’bout I write ’bout my least favorite level today? I’m sure I’ve mentioned in the my big “Super Mario Bros. 3 vs. Super Mario World” article how much I hate autoscrollers, or a’least those that don’t let you scroll ’head o’ them. […]
Introduction I’ve always been interested in appraising level design for various reasons: Levels were always my favorite part o’ video games & level design was the part o’ game development that interested me the most. It’s not focused on as much by most reviewers as what seems to me much mo’ shallow elements o’ a […]