The Mezunian

Die Positivität ist das Opium des Volkes, aber der Spott ist das Opium der Verrückten

The Nostalgic Double-Standard o’ Difficulty

After o’er a decade o’ ne’er truly playing a Wii1, I got 1, & having tried the Wii Mario games, — the Super Mario Galaxys & New Super Mario Bros.: Wii Bootleg Ourselves — I’m amused by the indignant scoffing o’ grown-adult Mario fans who grew up with the series & feel the need to […]

Posted in Video Games

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXIV

Play in the Background For some reason, whenever I claim that the next level I make will be something, that’ll turn out to be a lie. This is a rehash o’ a gimmick from Legend of the Four Switches, ’cept half-competently implemented so that you can’t just jump on the switches themselves to bypass the […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXIII

Audio I finally got round to adding sound to this game, after almost a whole year o’ silence. The music is all royalty-free songs offered to the public by Kevin MacLeod on Incompetech, which may be temporary, may not be. Since I have no musical skills, I can’t imagine how I’d make a decent soundtrack […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXXII

Swanky New Title Screen I finally got sick o’ looking @ that basic white screen with plain black option text. Since I noticed many o’ the Game Boy Color games I used as inspiration, such as Wario Land 3 & Super Mario Bros. Deluxe, used slow scrolling backgrounds, I used it, too. The only problem […]

Posted in Boskeopolis Land, Programming

Nihilly, the Nihilist – My 1st Dumb Program

The 1st real1 program I e’er remember writing was in what I thought was C++, but was closer to C. The header includes were C-style & none o’ my programs used classes ( though there is a C-style struct ) or STL. The only thing “C++” ’bout this program was that it had a CPP […]

Posted in My Crimes Gainst Art, Programming

Luigi’s Mansion — Original vs. Dark Moon

Dark Moon is an anomaly o’ a sequel for me: most sequels fall into 3 categories: Is very similar to its predecessor, but much better or worse. Is very similar to its predecessor, but hardly different. Is completely different from its predecessor & much better or much worse. Dark Moon is odd in that it […]

Posted in Video Games