The Mezunian

Die Positivität ist das Opium des Volkes, aber der Spott ist das Opium der Verrückten

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXIX

Flush Flood I still don’t know when I’ll e’er be able to make “The Minus Touch”’s video, but a’least we have “Flush Flood”. Granted, I messed up a bit in editing it: @ the end it shows the gem score having been achieved, though the achievement o’ such is ne’er shown in-video. Would’ve been nice […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXVIII

Curse o’ th’Ladder-Splayed Caves Not much to say ’bout this level — other than maybe apologize for a sad pun. Like I said with “Milky Mountains”, not every level should be some wild, unique gimmick; e’en Donkey Kong Country 2 had straightforward levels like “Mudhole Marsh” & “Chain Link Chamber”. Technically, this level does have […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXVII

Milky Mountains I don’t remember if I mentioned before my decision to add a “mountain” theme to lighten “desert”’s load, but I did. This is s’posed to be the 1st mountain level, so hopefully it’s not too hard for what will the… ¿5th level? There are quite a few areas that are free, such as […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXII

O’erworld, Part II What I’ve accomplished since the last update: This isn’t totally related to the o’erworld, but as I was fooling round with my program I noticed the game would crash. I love how on the very day I bashed the hell out o’ the most beloved video game on the internet I learn […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XXI

The O’erworld As you can see, we already have: Character movement, camera adjustment, & tile collision Level tiles wherein if you’re colliding with them you can press A to enter the level & hold B to see the challenge scores. Not only are you taken back to the map after leaving a level, you are […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XX

Dry, Drought Desert & this time I show off 100% o’ the level. Not much to say ’bout this level that isn’t already shown in the video. I already showed off this “Adventure Island / Land o’ Capitalism” gimmick in a much earlier post. Actually, the hardest part ’bout this level, designwise, was balancing the […]

Posted in Boskeopolis Land, Programming