DIJO QUE LLEVA EL NUEVO DISPARAN AL TIEMPO PRIMO
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Last week I made fun o’ Ruby for the crime o’ being used by idiots who don’t e’en know why they like it. But Lispers are hilariously crazy. Just read through the “SmugLispWeenies” pages on C2Wiki, a TV Tropes for programming that bewilderingly has e’en fewer standards & civility. Just look @ this: Most “commercial […]
Since I’m sick o’ political bickering, I’ll focus on the much mo’ important issue o’ programming language wars. The most interesting thing ’bout programming languages is how their quality is inversely related to the quality o’ the people who use them. While I’ve found nobody who defends PHP beyond “it’s faster” & “it’s convenient”, & […]
A common criticism gainst economics is that it uses incomprehensible math language to describe itself, as if that’s the true reason a bunch o’ rich academics prefer philosophies that benefit rich academics. ‘Cause we know from the Tea Party Movement that plain ( AKA sloppy ) language ne’er leads to sloppy economics ( i.e. economics […]
Those who felt that they could get away without recompiling and redeploying have been found—and dealt with. ( Martin, R. C., Clean Code: A Handbook of Agile Software Craftmanship, p. 47 ).
Mart Cart Madness: This was a level I’ve been sitting on for a while, & I finally got round to finishing it — which mainly meant drawing all the graphics. I still worry that the level may be unfair. I make it look easy in the video; but I’ve played this level a’least 100 times […]
Soupy Sewers @ 1st I had qualms ’bout the sloppy inconsistency o’ the sewer hole monster’s frames, but I’ve come to appreciate it in a Ren & Stimpy kind o’ way. It actually made me curious ’bout the prospect o’ an entire game animated that way. I actually hadn’t lost interest, but was spending copious […]
Warm Up: I probably thought o’ the basic concept ’hind this level—survive a certain ’mount o’ time—before I e’en started this particular version o’ the project; but this particular implementation was made just this day. Other ideas I had were staying on ladders & avoiding Bullet-Bill equivalents; but this one looks much better, & is […]
& now for something completely different: a top-down maze level that blatantly rips off Pac-Man, but without the fancy voice clips o’ someone swearing whenever they die. Like Pac-Man, there are 4 antagonists that chase you, in this case eyeballs, ’cause ’twas a convenient graphic I had lying round. They can sort o’ be distinguished […]
There. I said it. Bring on the hate, mannnnnn. “¿What the fuck are ‘HTML5 games’? I don’t want to hear you talk ’bout that shit—go back to talking ’bout Game Boy Advance games & writing Spanish haikus ’bout suicidal moons.” Fuck you, reader. Don’t tell me how I do what I do. Nobody gets to. […]