The Mezunian

Die Positivität ist das Opium des Volkes, aber der Spott ist das Opium der Verrückten

But Lispers Are Worse

Last week I made fun o’ Ruby for the crime o’ being used by idiots who don’t e’en know why they like it. But Lispers are hilariously crazy. Just read through the “SmugLispWeenies” pages on C2Wiki, a TV Tropes for programming that bewilderingly has e’en fewer standards & civility. Just look @ this: Most “commercial […]

Posted in ¿What the Fuck Is this Shit?, Programming

10 Reasons this Post is No Ruby

Since I’m sick o’ political bickering, I’ll focus on the much mo’ important issue o’ programming language wars. The most interesting thing ’bout programming languages is how their quality is inversely related to the quality o’ the people who use them. While I’ve found nobody who defends PHP beyond “it’s faster” & “it’s convenient”, & […]

Posted in Programming, Yuppy Tripe

An Inquiry into the Proposition in Regards to Economics Utilizing Programmic Language ( or: Economists Should Use Programming Languages ‘Stead o’ Math Language )

A common criticism gainst economics is that it uses incomprehensible math language to describe itself, as if that’s the true reason a bunch o’ rich academics prefer philosophies that benefit rich academics. ‘Cause we know from the Tea Party Movement that plain ( AKA sloppy ) language ne’er leads to sloppy economics ( i.e. economics […]

Posted in Politics, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XV

Soupy Sewers @ 1st I had qualms ’bout the sloppy inconsistency o’ the sewer hole monster’s frames, but I’ve come to appreciate it in a Ren & Stimpy kind o’ way. It actually made me curious ’bout the prospect o’ an entire game animated that way. I actually hadn’t lost interest, but was spending copious […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XIV

Warm Up: I probably thought o’ the basic concept ’hind this level—survive a certain ’mount o’ time—before I e’en started this particular version o’ the project; but this particular implementation was made just this day. Other ideas I had were staying on ladders & avoiding Bullet-Bill equivalents; but this one looks much better, & is […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part XIII

& now for something completely different: a top-down maze level that blatantly rips off Pac-Man, but without the fancy voice clips o’ someone swearing whenever they die. Like Pac-Man, there are 4 antagonists that chase you, in this case eyeballs, ’cause ’twas a convenient graphic I had lying round. They can sort o’ be distinguished […]

Posted in Boskeopolis Land, Programming

“HTML5 Games” Is a Stupid Term

There. I said it. Bring on the hate, mannnnnn. “¿What the fuck are ‘HTML5 games’? I don’t want to hear you talk ’bout that shit—go back to talking ’bout Game Boy Advance games & writing Spanish haikus ’bout suicidal moons.” Fuck you, reader. Don’t tell me how I do what I do. Nobody gets to. […]

Posted in Programming, Web Design