The Mezunian

Die Positivität ist das Opium des Volkes, aber der Spott ist das Opium der Verrückten

Über die Entstehung des Wahnsinns

To celebrate The Mezunian’s move to a better, spicier website, I’ve decided I’m finally going to ’splain the origins o’ my tagline, “Die Positivität ist das Opium des Volkes, aber der Spott ist das Opium der Verrückten,” which, from the pinnacle o’ my memory, means something ’long the edges o’, “Positivity is the opium o’ […]

Posted in Politics, Web Design, Yuppy Tripe

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part V

Nothing too radical today: mostly just a bunch o’ gimmicks I added in. Simplified Sprites Nothing exciting: just merged the SpriteMovement class into the Sprite class, since I found the difference ’tween the 2 too hard to find. Also, SpriteMovement oft had to manipulate a lot o’ Sprite’s stuff, requiring me to make too much […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part IV

It’s been so long (a couple days) that I forgot what I’d accomplished last time I wrote. Block Types ’Stead o’ relying on dumb enums, block types now have 2 corresponding lists: “components” & “conditions”—numerous simple pieces that can be combined into complex block behavior. Components affect what the block does, the corresponding conditions affect […]

Posted in Boskeopolis Land, Programming

You Fucked It Up

You fucked it up. I warned you not to do it. But you did. You were s'posed to be Mr. Jekyll, ¿remember? ¿Where did you hide? You were s'posed to say hi every morn, but look @ how low the quotas are; you were s'posed to keep calm e'en under the glare o' a ticking […]

Posted in Crazy, Poetry

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part II

Accomplished so much in the last few days: Fully-working camera that automatically adjusts to player position (if she goes past its inner boundaries) & map boundaries & can be moved independently with certain buttons. Block & Map system with tileset. After the slight tedium o’ creating the tileset, the need to create a hundred sprites […]

Posted in Boskeopolis Land, Programming

Let’s Code a Crappy 2D Platformer Like Millions o’ Other People on the Internet & Lose Interest & Give Up Only a Few Months In, Part I

After days o’ not being able to do anything useful, I had a certain programming binge the past day or 2, which involved restarting a 2D platformer game I’d been starting o’er & o’er ’gain since 2014, since I’m anal-retentive. I’d always tell myself I should blog ’bout it, since it’s obvious that this fiddling […]

Posted in Boskeopolis Land, Programming

Die Anti-Haiku

Buddha could not be more wrong: Though we plug ourselves tight together, We are not compatible.

Posted in Poetry