The Mezunian

Die Positivität ist das Opium des Volkes, aber der Spott ist das Opium der Verrückten

The Disappointment o’ a Misspelled Reaction

Due to the success1 o’ my recent review o’ a review, I decided to do ‘nother o’ an e’en mo’ ridiculous review I read a while ago.

I read ’bout this book by a guy whose name, Moviebob, is vaguely familiar to me—I guess he’s ‘nother 1 o’ those video reviewers &/or Let’s Players—that is described in some places as being like a “Let’s Play” in written form—which, now that I think ’bout it, is actually Let’s Play in its original form, if one actually knows the history o’ its development @ Something Awful

But this seemed to be a mo’ in-depth, descriptive version, which interested me. I actually experimented with the idea o’ creating haiku or poems or stories that try to depict video game levels in words. However, sites like Fangamer, where it’s sold, & Good Reads seem to rate the book rather lowly, which makes me wary to pay $8, ’cause I’m cheap.

I thought I’d try stand-‘lone reviews, since I for some reason thought they’d be mo’… I dunno, ¿high quality? I can’t imagine why, considering my low satisfaction with reviews from high-profile gaming websites, whether it be Jeremy Parish @ 1up showing the world he thinks Donkey Kong Country demands you to collect every banana to get 100% or some creep @ Destructoid dedicating an entire review o’ Shantae & the Pirate’s Curse to telling the whole world how much he likes to masturbate to a pixelated middle-eastern stereotype dance & li’l ’bout the actual game’s gameplay.

But this review makes those look like they were written by Roger Ebert… or, a’least a Roger Ebert that actually liked video games & respected them as art.

I don’t know whether I should’ve been tipped off 1st when I realized this website was named “Reaxxion” (Tip: if you want to look badass, don’t take techniques from Linkin Park) or the fact that the page opened with 1 o’ those o’erused popups that pretends its not a popup asking me to sign up to receive their junk mail—I mean, find out the ¡3 ways I’m being lied to by the lamestream media, man! & this truly is the “lamestream” media, ’cause only the most bored fucks in the world would give a shit ’bout media surrounding electronic toys (which is why I’m dedicating an article to it). Maybe it should’ve been the fact that the reviewer’s image is a hand holding a gun & a personal description, “Just a man who isn’t sure if he wants to save the Princess or watch the Kingdom burn.” I hope you’re strapped up for some ¡edgy shit, yo!

O, but lets get into the review itself:

In much the same way a T-bone steak can be hard to properly grill, this is a hard book to review.

(Laughs). There are a list o’ trite ways to open a review that make me instantly groan, & a simile or metaphor is right up there with a famous quote.

Just as a T-bone steak is really two smaller steaks, this book is really two smaller books in one.

I think the way to make this immensely arduous task o’ reviewing a book that is truly 2 smaller books would be to review the book like one would review 2 smaller books. I’d hate to see this guy try reviewing Super Mario All-Stars: “¡I don’t get it! It’s just 1 game, but then it’s got many games in it. ¡What insanity!”

But apparently his solution is to start with good ol’ ad hominem attacks. & this is where the review, for me, veered from the tedious sloppiness o’ most o’ the web to “¿What the fuck’s this reviewer’s problem?” ¿You know what I want to know most before I read a book ’bout Super Mario Bros. 3? “¿What’s the writer’s political views? ¿Are they idiotic?” (Note: reviewer doesn’t elaborate on how Moviebob’s political views are “idiotic”) “¿What’s their views on some random woman who made some videos ’bout video games & some random people who obsessively hate her?”

Nowhere does this reviewer e’er state that Moviebob’s political/feminist views play a large part in this book ’bout a video game in which an Italian plumber hops on turtles in a fungal realm with sapient hills & clouds, nor do any other reviewers. ¡I’m almost o’ the belief that they hardly show up @ all!2 Which makes me wonder why this reviewer brought up the subject @ all.

But let’s give this reviewer credit: he didn’t let vaguely idiotic political views or vaguely shitty behavior toward people who don’t agree with them hurt his professionalism, so he admits that he liked “some of [Moviebob’s] videos.” Which videos, he doesn’t say, ‘course. The point is that he wants to emphasize how much he doesn’t let Moviebob’s unrelated political views affect how much he likes or dislikes a book ’bout Mario, which is, ‘course, why he brings it up constantly. ‘Cause logic.

All right, so we’re 3 paragraphs in, & no relevant info has been given. If this were 1 o’ those corrupt lamestream websites ’bout video games with those corrupt editors, they might ask the reviewer to cut out such filler. But let’s give this review a chance: e’en The Grapes of Wrath takes a while to get good.

In the first main part Bob goes through a rather short history of Mario. It’s decent but forgettable as it’s nothing a Mario fan, even a casual one, isn’t likely to know.

All right, so we have actual relevant analysis. Granted, it’s not a crime that’s bad ‘nough to be “disappointing,” since pretty much any book o’ this type would probably have something like this for completion’s sake.

& then it veers back into ad hominem. He calls it “cringe worthy [sic]” that Moviebob as a teen refused to accept that the Super Mario Bros. movie was shitty & that he was disappointed ’bout Yoshi’s Island establishing Mario & Luigi being born in The Mushroom Kingdom ‘stead o’ Brooklyn. Considering there are adults that still obsess o’er these things, I think Moviebob looks good in comparison.

The rest of this section really doesn’t have that much to do with Mario. He goes on to basically give a short life story. I for one didn’t care for this bait and switch on Bob’s part. Just because no one in their right mind would pay to read your autobiography doesn’t mean you need to sneak that crap into a book on Mario 3.

(Laughs.) Well, I, for 1, don’t care for your bait-&-switch: just ’cause no one in their right mind would e’en load the page for free to see you rant ’bout wimpy feminist dorks doesn’t mean you need to sneak that crap into a review ’bout a book on Mario 3.

I’m sorry: Moviebob’s “idiotic” political views do push themselves in, apparently, when he mentions being punished for badly reviewing The Passion of Christ. This discussion takes up ’bout a page—less than 1% o’ the book.

The reviewer says we should assume that ’twas Moviebob’s fault due to “shitty behavior” that still goes unexplained, but we shouldn’t assume that the people who received this “shitty behavior” from Moviebob that this reviewer elides to didn’t do something to deserve it.

I mean, if we wanted to get into ad hominem attacks, this is the worst website to do it on, considering how controversial its owner is. ¿Why shouldn’t I assume these people aren’t making up these stories o’ “shitty behavior” & aren’t just writing this as a hit piece gainst someone with a different ideology? Nothing like Big Rigs calling Sonic 2006 shit.

The problem is, unlike this review, Moviebob ne’er hides this “bait-&-switch”: the Fangamer description clearly states, “A history of the Super Mario franchise, and of the author’s own history growing up alongside the legendary series [emphasis mine].” & that’s exactly what he does: most o’ it is him (admittedly babbling tritely) ’bout his experiences growing up with Mario. It also only takes up ’bout a 4th o’ the book, while taking up the majority o’ this review.

I actually had mixed views ’bout the way Moviebob handled this book. I actually prefer the personal aspects, since they weren’t just an inferior version o’ the Mario Wiki. After all, the only thing that makes this book different from the millions o’ other works ’bout Super Mario Bros. 3 is the fact that it’s written by him. On the other hand… yeah, it does get a li’l self-pitying—though, ironically, for the opposite reason this reviewer gives. The truth is, looking @ Moviebob’s description o’ his life… he seems perfectly ordinary. His worst problems growing up were apparently having ADD, getting mediocre grades, & being looked @ as uncool as a kid. So, he’s basically like a million other middle class white nerds. ¡The scandal!

This reviewer, meanwhile, has the opposite view: he praises the bland encyclopedic parts, while expressing his disgust @ the fact that Moviebob mentions anything ’bout things that actual adults deal with, like dying grandparents or buying a house… which ironically makes Moviebob look like the normal adult & this reviewer look like the weird 1… ‘cept he’s the one calling the other weird. So, he’s not only stupidly reviewing a book ’cause he doesn’t like people who mention having dying grandparents, he’s also doing so with no self-awareness.

& then we have this:

What sort of mental state leaves a person so afraid of having a little downtime?

One that isn’t a lazy bum.

I’m reminded of that line from a song by Pink: “The quiet scares me cause it screams the truth.”

(Laughs). So deep.

& then we get the conclusion, where he states that the book’s only problem apparently is that Moviebob is a “self-righteous socialist asshole,” unlike a self-righteous MRA asshole, like him. I want you to keep this point in mind for the next few parts.

The key point:

When he’s actually on topic it’s a decent read, but when he’s describing the hot mess that is his life it’s terrible. And why wouldn’t his life be a mess? He’s a social justice warrior. The whole social justice philosophy is all about embracing loserhood.

¿Did I read the same book this reviewer did? ‘Cause if so, this reviewer is apparently so privileged that middle-class-raised media reviewers who have family members who die & who got mediocre grades & were looked down @ as “uncool” in school are “hot messes.” Man, if that’s what he thinks a “hot mess” is, he should meet some o’ the people I’ve known—& they don’t e’en whine as much ’bout their problems.

I’m sorry, but I can’t imagine an MRA, or anyone, writing a book ’bout Super Mario Bros. 3 & not look like a loser. If he wants to read ’bout badasses with guns for dicks who ride hearses made o’ $ million bills, Fangamer isn’t the place to look, bud.

I would almost, and I stress ALMOST, recommend this book to all my fellow nerds. It could inspire you. Inspire you to hit the gym, ask that cute girl you know out, go in for that promotion at work.

OK, ¿now what relevance does this have to Super Mario Bros. 3? You were complaining ’bout how this is a bad book ’bout Super Mario Bros. 3, ¿but recommend that he work out? That’s sort o’ like how I become better @ reviewing rock music by entering hot-dog-eating contests. Maybe if this reviewer spent less time “hitting the gym,” as he claims, & returned to high school to learn how to construct coherent ideas he could write a better review.

I want to remind you that this reviewer criticized Moviebob for being “self-righteous” while anal-retentively scrutinizing him for not sharing specific personal interests that are completely irrelevant to the book he’s reviewing—¡’cause that’s totally tolerant & e’en-minded! That’s kind o’ like how I only read books written by people who have Black Sabbath on their MP3 playlist.

After all, you don’t want to end up like Movie Bob do you?

Wait, ¿is the crux o’ his review that this book is bad ’cause Moviebob’s fat? ¿Is that why he needs to “hit the gym”? ¿So the reviewer doesn’t have to imagine a fat guy tapping fingers on a keyboard whenever he reads this? Man, I’d hate to see his review o’ The Game o’ Thrones.

So, after… that, I was so intrigued by what a peculiar mess this review was & looked up this site & saw that it’s pretty much a half-assed “moral substitute” to the evil “liberal-biased” video game media that claims to be “fair-&-balanced,” while being e’en mo’ biased & worse than the mainstream. ¿Rememeber when Kotaku dedicated an entire review o’ a video game to how terrible ’twas ’cause its creator had a penis? ¿Remember when 1up panned a game ’cause its developers went bowling on Sundays.

But we’re not done laughing: this website has a set o’ community commandments that members o’ the cult must chant if they want to be allowed to write for such a prestigious establishment. I can only imagine that the writers here then go on to bitch ’bout violations o’ “freedom o’ speech” when other websites ban them from other places for infringing those places’ community rules.

1. Men do not become more violent, sexist, or racist because they play video games.

They’ll have to add the exception, “’less they’re drunk,” since I have an unquestionable counter example in that case.

I can’t be surprised that people who can’t spell “reaction” properly can’t understand the thinnest slice o’ subtlety & can’t tell the difference ‘tween a video game having bigoted content & magically making people bigoted. Based on that logic then, the fact that there are people who read Mein Kampf & didn’t transform into antisemites proves that Mein Kampf isn’t bigoted @ all.

Gamers should not be shamed for a hobby that does not cause harm to others.

Well, ‘less it makes them fat or have dying grandparents, or they like that hobby so much that they care ’bout the origin stories o’ them. Then they should be shamed immensely.

2. Video games are a form of entertainment that should be free of heavy-handed propaganda or ideology.

Well, damn, I guess I can’t like any World War II game or just ’bout any JRPG. ¡Damn Square & their attempts to brainwash our kids into believing in hope in a post-apocalyptic world!

3. Video game journalism should not use its influence to change or manipulate the nature of games against the wishes of the gaming public.

“Game reviews should not review games.” That’s kind o’ like that corrupt asshole, Roger Ebert, always pushing his biased opinion ’bout what movies I should watch. Um, ¿how do we objectively determine the wishes o’ the vague abstract concept known as the “gaming public”?

Um, ¿what ’bout when you said that “Parasite in City is a Great H-Game that is Full of Rape”? (Please don’t go to that link; you’ll regret it.) ¿Am I to believe that your telling me this game is great (that’s a relief: I always hate playing hentai games full o’ rape that have slippery controls) isn’t influencing the nature o’ gaming by encouraging people to buy it, & thus through the market encouraging companies to make it? ¿Or are great hentai games full o’ rape part o’ the wishes o’ the “gaming public”? ‘Cause I do know that rape is a subject that the public looks fondly on.

4. A clear line must be drawn between advertising and editorial content (read our ethics policy).

That’s a nice way to ‘splain ‘way the fact that nobody wanted to advertise on your site.

¿What ’bout site-runner, “Roosh” (the raddest names are those that are just sounds children make when riding a rollercoaster) whorishly splaying links to his off-site content in the footer, meshed together with the on-site links?

Site content must be free of bias or moneyed interests.

(Laughs.) As we saw earlier, this site is definitely free from bias.

5. Gamers share a collection of values and beliefs that denote an identity which should be treated with respectful consideration.

What those “values” & “beliefs” are that they s’posedly share isn’t delineated, nor is there any evidence given that all people who play video games have uploaded their minds into a single mind borg. I’m quite certain I’ve played games quite a few times, & I sure as fuck don’t share your used values, you filthy commies–Sorry, I should use the PC term: you self-righteous socialist assholes.

Gaming sites should serve gamers by providing them with the type of content they want to read (send us your comments).

Which no gaming site does, hence why no gaming site has comments sections, & hence why every gaming site has gone out o’ business from a lack o’ ad views.

Then ‘gain, if gamers tolerate hours o’ grinding in the 270th RPG, maybe they’ll tolerate reading articles they hate.

Heterosexual men should not be shamed for enjoying things designed to appeal to heterosexual men.

But transgenders should be shamed as much as possible. (Note: if you read that link, you’ll see that it has nothing to do with video games & is all political, including specific attacks ‘gainst “leftists” & “Democrats.” Ne’ertheless, Reaxxion is super fair-&-balanced & doesn’t indulge in biased propaganda @ all.)

There is non-harmful entertainment value in traditional story lines involving masculine men and feminine women.

But content that’s different is harmful, ’cause MRAs are spoiled babies who cry avalanches if a single book is written by a guy who doesn’t work out much or if a single game has a gay option, ’cause they don’t comprehend such things as “niche interests.” E’en worse, companies will continue to ignore this tenet ’cause they’re smart ‘nough to realize these evil other people still have money & that the only way to get these evil other people’s money is to give them what they want, not what MRAs, who already spent all their money on all the Dead or Alive & Tomb Raider games, want.

¿So how’s Reaxxion doing now, anyway? Well, it’s done updating. Apparently this site that was totally done for the passion o’ gaming & doing manly things wasn’t making ‘nough money, so fuck it, pull the plug. ¡Good to see that moneyed interests aren’t affecting things @ all! This is shocking coming from someone who admitted they hadn’t played video games since 2000.

Also, what’s this horseshit:

Reaxxion will not try to jam ideology down your throat like the existing gaming sites. We won’t tell you to go to the gym [emphasis mine]…

You had 1 promise, & you fucked up & let it slip through this review. I guess e’en Roosh didn’t read that review before publishing it. Can’t blame him (well, I can blame him publishing it, though).

So… We have a site that portrays itself as the… ¿Fox News o’ gaming sites? ¿& it’s run by a guy who doesn’t e’en play video games? ¿& he pretty much admits that he’s just exploiting video games as a propaganda device to push a certain agenda?:

I aim to protect the interests of heterosexual Western males, a category I’m in. [Excised large chunk o’ conspiracy rants gainst the vagina borg to prevent readers from falling asleep.] So while I don’t play video games, the idea of starting a pro-#gamergate site is compatible with my overall mission.

Note: I love how in that “a category I’m in” he outright admits that he only supports the political ideology he does ’cause it serves himself.

It’s like this “Roosh” guy predicted I’d start a blog that, for some reason I don’t e’en know, has both articles making fun o’ right-wing politics & making fun o’ bad video game content & created this whole site just so I’d have the perfect subject to mock—¡2 articles for the price o’ 1, baby!


Footnotes:

1 @ The Mezunian success isn’t rated by views or positive comments, but by however fun ’twas for me to write it.

2 Having found a copy o’ Moviebob’s book through mysterious circumstances—totally legally, I swear—I can confirm that, no, it hardly mentions anything, other than some story that’ll be mentioned later on, & some brief mention o’ the fine line ‘tween a short skirt being empowering or boner material for men (I don’t fucking know, either).

Posted in No News Is Good News, Politics, Reviewing Reviews, Video Games, Yuppy Tripe

The World’s Worst Review in which I Agree with Its (Sort o’) Conclusion

‘Cause I’m a serious jackoff who writes ’bout bourgie toys, I don’t just criticize reviews that disagree with my tastes, such as this dumb ass review by some video game character that isn’t e’en real gainst the magnum opus that is Game & Watch Gallery 4, but also those reviews with arguments in which I agree. Thus, we have this review that argues that Wario Land 3 is the best game on the 3DS Virtual Console (sort o’), with which I agree.

Let’s start with some nice ad hominem:

Stephen Swift lives in Boston with the world’s tiniest and loudest cat.

Jonathan Swift should be choking in his grave to know that his great great great great great great great great great great grandson’s stooping to making cat jokes.

It starts by blabbering ’bout the 3DS’s eShop, while Swift contradicts himself: though he contrasts it with Steam, most o’ the games he mentions are on Steam, too.

Honestly, the fact that he praises the 3DS eShop’s kind o’ a flaw itself, since it sucks compared to the Wii-U’s—& e’en arguably the Wii’s. It doesn’t e’en have Game Boy Advance games, ‘less one was an early-adopter, for god’s sake. Hell, it’s e’en missing a bunch o’ NES games. I guess e’en the “New” 3DS wasn’t powerful ‘nough to play Earthbound Beginnings—though it can play its sequel (not like you’d want to play Beginnings, ‘specially when you can play the sequel…).

My for-real, hand-to-god, pick of the litter? Out of alllll of them?

I’m sorry, but no dictionary I know tells me that “alllll” is a word. I can’t accept financial advice from someone who can’t e’en correctly spell Kindergarten-level words. Once you learn not to treat typing articles like a fucking Shmup, then maybe I’ll pay attention.

It’s the vanilla Virtual Console port of Wario Land 3.

I was as surprised as you.

That level being “not surprised @ all,” since the big bold title o’ this article already kind o’ spoiled that precious fact, & you decided the fact yourself.

By the way, ¿how could he praise the 3DS for all these aspects nobody else knew ’bout, like that it has Cave Story, but not the fact that its Virtual Console games came in ice cream flavors, which e’en I didn’t know. Well, genius, ¿why would anyone prefer vanilla Wario Land 3 o’er, say, Chocolate Chip Mint Wario Land 3? ¿No answer? Not a very good review then.

His 1st few reasons after his strange Charlie-Brown-haired divider actually resemble good arguments, so we won’t talk ’bout them much—though I must praise his hilariously zany renames for Wario’s status conditions (¿What’s the name o’ that condition where Wario briefly clips into the ground, like in that 1st wacky animated GIF?)

That doesn’t stop him from speaking as obnoxiously as possible, since shouting @ people is always the best way to convince them. It’s good to see that Virtual Village writer on super-serious website writes ’bout the same as some jackoff on YouTube comments. Have some god damn respect, man.

I also question some o’ his arguments. For instance, I love how he says @ 1 point that Wario Land 3 is “soaking in Metroid” (ew), & then goes on to talk ’bout how it isn’t like Metroid. But e’en if his arguments aren’t entirely coherent, you can’t argue with such points as “It. Is. So. Dope. [the emphasis is all his credit].”

As for point #4, I disagree with his point that forcing tutorials on players & treating them like idiots is good. I’m also not sure what he means by “hands-off.” It’s certainly “hands-off” for the player, since they get to just sit & watch for a minute not being a “player.” That’s right up there in quality with books that force you to go a minute without being able to actually read them.

I also disagree with point #5—& apparently the reviewer does, too, since he followed such refined arguments as “It’s horrible,” with the e’en mo’ refined, “I LOVE IT.” I disagree 1st with the claim that forcing an irrelevant minigame to progress is somehow a contrast to modern game design, 2nd for his providing any praise for that tedious golf game, & 3rd with his irrelevant animated GIF o’ Wario being spliced & unspliced painfully o’er & o’er like a scene out o’ “I Have No Mouth And I Must Scream.” ¿Maybe that’s s’posed to represent the player’s feelings when she realizes she has to play that minigolf game for the 20th time? E’en I’d say that’s an exaggeration—a’least it’s not that fucking memory game from 2.

The organization o’ this article doesn’t e’en make sense. 5b is ’bout how “minibosses” (since they’re the only bosses, ‘cept for maybe the final boss, I question that word choice) defeat you by using your status conditions to push you out o’ the room, rather than kill you, since you can’t die in this game. That’s mo’ related to his 1st point, where he brought this fact up to begin with, than this point ’bout… ¿being “Warioian” ’bout not being like modern games? “Minibosses” that don’t kill you outright are hardly mo’ ol’-school than modern. & yeah, it’s “Warioian” in the sense that you defined—like Wario Land 3—’cause it’s in Wario Land 3. It’s great to see that Wario Land 3‘s bosses are designed round Wario Land 3‘s gameplay—like everything else in Wario Land 3.

O wait. But the minigolf game was “Warioian,” & that was described as being a complete departure from the regular game… which is apparently an aspect o’ Wario Land 3 design… to depart from Wario Land 3 design…

Point #6 is that you can be a cheating scrub & savestate through the game, which applies to all Virtual Console games & is probably needed less in this game than most games.

Point #7 makes fun o’ itself: “Replayability… in MY Metroidvania?????” Since we already learned that Wario Land 3 is “soaking in Metroid” while being completely different, this isn’t a surprise @ all. It’s also ‘nother aspect that is far from unique ’bout Wario Land 3. I can’t help but note that Swift seems to be excited ’bout things that are in just ’bout every video game. HOLY SHIT: YOU CAN GO BACK INTO LEVELS YOU ALREADY BEAT CAN YOU BELIEVE THAT.

Though point #8’s title is just a reiteration o’ the article’s thesis, it does approach a coherent argument that makes sense, though the “every floor tile serves a purpose” point returned to the flaw I just mentioned. Yeah, they all serve a purpose: they all keep you from falling off the screen, since the game has no death routine to call if you somehow do. Good thing the designers didn’t forget ’bout that & just let players fall off the screen & enter a glitchy minus world.

But point #9 veers off into a completely irrelevant subject, which partly contradicts his whole thesis. “It is only barely better than most other VC Gameboy [sic, ¿how the fuck can you misspell “Game Boy”?] Color titles.” ¿Then why are you singling it out if it’s not much mo’ special than the other games? Duh, logic: ¿what’s that? If Attack of the Friday Monsters is so great, ¿why aren’t you talking ’bout it? For instance, I’d like to know what the fuck a “Friday Monster” is e’en s’posed to be.

¿& why’s this review called “10 Reasons Wario Land 3 is the 3DS eShop’s Best Game [emphasis mine]” when you only listed 9? ¡I can’t take financial advice from someone who can’t e’en count!

Wario Land 3 reviews are ruined fore’er now. Great goin’ it, Swift.

Posted in Reviewing Reviews, Video Games

Die Schreibaufforderung

by Seventh Sanctum Writing Prompt Generator

Her life is essentially the story of Dante.

It will be Thursday, the day of wanderlust.

It will be July, the month of unemployment, everyone knew that.

Torture sanity as long as you are screaming.

It will be winter, the season of infamy and howling.

She is always a woman, which was really terrible.

You can kill an airline disaster.

It will be the day of education, the day of poverty.

There is a story about how drug addiction will be like crying.

If you don’t know about the tavern, then it is time.

Posted in ¿What the Fuck Is this Shit?, Poetry

WarioWare, Inc.: Mega Microgame$! (& Twisted!)

While there are some games—like Earthbound &, rather recently, Wario Land 3—from my childhood for which there seem to be many who share my oddly high sentiments, this doesn’t seem to be the case for WarioWare, Inc.: Mega Microgame$!. While everyone else seems to chuck it off as a mindless game to play during brief breaks1, I remember it blowing my mind, artistically, when I 1st played it.

This is probably ’cause it reminded me so much o’ the aforementioned coffee can that changed my destiny fore’er. There was just so much ’bout WarioWare that felt creative & surreal, but would feel like such a loss if missing. ‘Twas as if each microgame were an isolated game piece thrown with a bunch o’ other, unrelated game piece.

& the art styles would vary wildly: a black & white lineart game wheerin you aim a finger into some disembodied nose would be followed by a photorealistic game wherein you crush an apple with an uncanny-valley real-life Wario hand, & then followed by a game wherein you lead a lightning bolt from a cartoon fish through a maze in a black void to a flat, abstract city, & then followed by 8 seconds o’ Balloon Fight. The 8 second ditties that acted as music were similarly varied, & full o’ strange noises. (I have a collection o’ minigfs files for all o’ Mega Microgame$‘s ditties in a folder that I like to play on shuffle sometimes). WarioWare just felt like 1 o’ those games that was hard to experience fully: there was always some strange detail lurking in some obscure corner. For instance, ¿you e’er notice how when you highlight Kat & Ana’s story mode level that sometimes—only sometimes—it’ll play this weird whispering sound? ¿What was up with that?

I think WarioWare: Twisted! is probably best o’ the series, since its gimmick seemed to have the fewest bugs—save a few times when the gyro sensor would get misaligned—& had the most content, with a ton o’ souvenirs that are probably the closest a game could e’er get to the game-pieces-in-the-coffee-can experience I had before. ¿Who wouldn’t enjoy being able to spin one’s Game Boy Advance to slice carrots, cakes, & cars into shreds on a grater? It’s too bad Twisted! was ne’er released in Europe, nor has it yet been released on the Virtual Console—which is especially a shame, since it should work perfectly with the screen controller.

That said, Mega Microgame$! was the 1st I played & thus had the greatest impact on me. This was especially the case since, like many o’ these Game Boy Advance games, I 1st played a Japanese rom before it came out in the US, & thus had the added confusion o’ not e’en knowing what the action commands meant. It’s important to note that when I 1st started playing it, I wasn’t e’en sure what the game was. I remember that beforetime I only read some brief mention o’ it having minigames on TMK2 without e’en seeing a single screenshot yet.

The only downside is that once one has gone through the experience o’ 1st discovering each microgame, one can ne’er experience it ‘gain. I s’pose that applies to every game; but this one seemed to exemplify that mo’ to me than any other.


Footnotes:

[1] Perhaps this was ’cause, in fairness, WarioWare sold quite well & was well known, whereas Wario Land 3 was mostly forgotten & Earthbound famously bombed. The latter 2 needed bones to be thrown.

[2] Holy shit, ¿can you believe that site’s already 19 years ol’ & still running?

Posted in GBA Tribute, Video Games

L’ho visto nella stella

Courtesy o’ Free Vintage Illustrations, who are not affiliated with the rest o’ this nonsense.

& there I saw him, & there I waved to him. ¿You can’t see him there, on that star?

No, not that 1. Not tha—that 1. Yes, that there. #943,143,610,689,219,003,236, or as The Grand Almanac o’ Stars calls it, «Marissa Robertson.» ¿Can’t you see him there?

Yes, it may look tiny, but from his perspective it’s quite roomy. Yes, it’s quite bright, but from his perspective it provides ample light for books—light needed to read such tiny, & yet such complex ligaments, that comprise the letters o’ his language—a language o’ o’er a million different letters, each representing not only its own word, but also its own phrase, so that paragraphs are compressed into a few characters, & Anna Karenina fits into a slim 150-page book.

Yes, it’s daytime, & yes it’s cloudy. But the stars ne’er hide. Heathens have cast such slanders gainst the stars & their master, the Afternoon Moon, but they are wrong. They’re just not looking hard ‘nough. But the time shall come when the stars & the moon rule all, & the sinful sun shall be smitten @ last, with the moon keeping its golden light for itself, for all eternity.

Posted in ¿What the Fuck Is this Shit?

to mix coffee & booze & tea

makes me grease

up in the bucket I let spill trills ago.

I ran out o’ the greasy chemicals with which to fill this shit,

legit,

¿or is it just fabricated?

¡Say it!

¡It’s the law!

¡Say’s the law!

Money’s time,

& all time gets spent on ‘ventuallies.

¿What makes 1 ‘ventually better than the others?

¿What makes plum jellies ‘bove the worth o’ butter?

So many things to flow all around,

like bliss, & fat, & clams, & oven mits.

I’m an occult.

¿& what do you spend your ‘ventuallies on,

but tea & booze & coffee

or coffee & booze & tea

or booze & coffee & tea

or booze & tea & coffee

or tea & coffee & booze,

but ne’er tea & booze & coffee—

that’d be wacky.

It’s cold, though.

¿How’d you know there’s nothing new under the Afternoon Moon?

¿O, where did you get that from?

¿What friends have you made fool with?

Ah, I know where you read that…

So I try to stir harder

the lucky pot that holds every ingredient in the world,

to sift those that taste spiciest

& leave out those that are too ricy,

to do

Senior Estadounidense’s Delightful Stew.

¡What a funny-looking peasant!

I am a Socialist, Smurov.

(No, not the lowercase kind, ¡you filthy prole!)

const int NUM_O_LINES = 256;

for ( int i = 0; i < NUM_O_LINES; ++i )

{

std::cout << “There ain't no justice—(¡Justice!)” << std::endl;

}

& I’ve left ‘hind my keen Dr.

& my theory general

to be uselessly bombed in combat

to give into the philosophy o’ the sad-faced, shell-fleshed crabs,

o’ the caged rats—

«You’ve already played that DVD, Steve,

& it ne’er worked for all your 5 Zanzibari rupees.

Maybe the sauce would seep into every baggie

if you’d just leave.»

I’m an Anarchist, Smurnov.

const int NUM_O_LINES = 2560;

for ( int i = 0; i < NUM_O_LINES; ++i )

{

std::cout << “¡That's how greatful I am!” << std::endl;

}

I lived on my feet,

I sat on my feet,

I ate my chili without grated cheese,

but didn’t e’en sneak you a single speech bubble—

¡Too much trouble?

¿Too many double faces!

I lived on my face,

I sat on my face,

& didn’t e’en arrogantly show my gratefulness

when you praised my speedy Lorraine kitsch.

I’m a Nihilist, Smirnoff.

I was wrong,

& I was wrong since the beginning o’ the bong,

so said my mother in legend…

look closely @ the diagram to see the legend…

I’m a Magical Socialist, Blue Moon.

But we must return to the chemicals I want,

we must return to the bucket & not the box,

not the pot,

left ‘hind like a chalk outline’

left on the space-age street on which we all drive by,

where the strawberry pancakes are long gone

& left me without a throat to sing the rest o’ this song.

I’m a Post-Democratic-Republican-Liberal-Modernist-Progressive-Anarcho-Rasputinist-Socialian, Smurov

Go all the way

to KARAOKE NIGHT, ¿eh?

«(DUH, DUH, DUH)

You think you got us #’d…

(DUH, DUH, DUH)

but we will strike like thunder…

(DUH, DUH, DUH)

We’ll fucking strike like lightning…

(DUH, DUH, DUH)

& be exactly as exciting…

(DUH, DUH, DUH)

& now you say we’re grime…

(DUH, DUH, DUH)

say we’re a coconut without a lime…

(DUH, DUH, DUH)

Well, you need to realize…

(DUH, DUH, DUH)

that grease ne’er dies—

¡Fight!»

I’m a Schliferpus, Smurtov.

No, I’m solo fuckin wit yo, habanero.

Posted in Poetry

Wario Land 4

Wario Land 4 is 1 o’ those games I’ll admit I love mo’ for its atmosphere than its gameplay, though its gameplay is certainly great—albeit, the game is rather short @ only 18 levels. It had a dark, urban strangeness that reminds me o’ a less heartfelt Earthbound. I think the fact that I 1st witnesses it @ round 4 AM influenced my association, for I don’t think any game captures that feeling I may have only made up myself o’ a groggy early waking in the late after-midnight1.

In fact, I consider its soundtrack full o’ samples o’ strange voices shouting, “¡HURRY UP!” traffic noises, cat meows, & childish laughs to be more o’ a spiritual successor o’ Earthbound‘s than Mother 3′s, & to be probably the best o’ all the GBA soundtracks. Like Earthbound‘s music, these songs seem to be full o’ so many strange details that it’s impossible to keep track o’ them all, lending it a mysterious feel.

The map theme demonstrates this the most. It’s such a long & complicated song for a song that’ll only play ‘tween choosing levels. A mash o’ low grungy music & rather high-pitched spacey sounds, this song isn’t e’en consistent on whether it wants to have a catchy melody or being a jarring cacophony o’ strange noises that makes it e’en mo’ disjointed than consistent cacophony.

Crescent Moon Village” I love for being the best representation o’ urban nights, mixing the high-pitched weal o’ nighttime wind with the heavy bass rock you’d faintly hear from a passing car.

Toy Block Tower”: Much like Earthbound, Wario Land 4 balanced its soundtrack’s dark songs with very chipper songs, & this is the most chipper ‘mong Wario Land 4‘s, fitting the most chipper o’ levels. This level & its music are like walking out o’ the hushed night into a brightly-lit 24-hour store that ne’er seemed to tire.

“Hotel Horror” is a jazzy song on the surface; but like most WL4 songs, it has those strange sound effects that make it eerier—in this case, mainly the noises from what can only be described as a windy drum, starting as an elongated blow that sounds somewhat like an airplane passing by, & then becoming chopped up into mo’ forceful beats.

Soft Shell” is soothing mall music that plays in soothing bonus areas. I change what I said ’bout “Toy Block Tower”: this is the brightly-lit 24-hour shop.

But we can’t talk ’bout Wario Land 4‘s soundtrack without mentioning the “sound test,” unlocked song-by-song by collecting CDs from each level. Those who have read much o’ this blog (I’m sorry) would probably guess that I’d love such a disarray o’ irrelevant sound experiments—visualized through a neon-backdropped screen flashing ‘tween random images, such as the Game & Watch guy with headphones, a photorealistic strawberry zooming in & out, & some real human cosplaying as Wario. Some o’ them are actually songs, such as the aforementioned “Soft Shell,” & “Mr. Ether & Planetaria”; but most are just collections o’ noises, such as 1 which is just a buzzing fly that is finally smitten, a sleeping guy snoring, heavy mechanical heartbeats, hushed whispers, &, my favorite, an epic o’ some guy waking up to go out & walk to the store to buy something, & then walking back home, all depicted through speechless noises.

The graphics were similarly strange, though mo’ in a cartoony grotesque way than in a “¿What the hell is this?” way. Zombie Wario wasn’t just a stereotypical dark blue version o’ himself with tattered clothes & dark eyes, but was made up o’ neon rainbow goop that splashed all o’er. Puffy Wario had mo’ exaggerated cheeks than in the previous entries. The animation was also quite smooth.

How level progress was measured was also rather creative: rather than a simple goal @ the end, one’s goal was to collect various objects, hit a switch, & then race back to the start before time (& then one’s coins) ran out. The key ghost named Keyzer was needed to unlock the next level & all 4 corners o’ the gem is needed for all 4 levels per zone were needed to unlock that zone’s boss. It’s interesting ’cause most games have levels wherein “beating” it is plain, black & white; but here it’s messier. Obviously we can’t say that just hitting the switch & returning to the beginning warp “beats” the level, ’cause it creates no progress: you’re right back where you started. ¿But is getting the Keyzer sufficient? It is for the 1st few levels; but if one wants to fight the boss—& therefore progress to the end o’ the game—one must collect all o’ the gem corners. Since it’s required to beat the game—rather than the CD, which is just useful for hearing the aforementioned weird-ass music in the “sound test,” or any money—one could argue that the level’s not truly beaten—as opposed to completed, which would require the CD & collecting 10,000 coins for the golden crown—’less the gems are collected, too.

Wario Land 4 also lets one try all o’ the zones but the last in any order one wants, including going back & forth ‘mong zones. This is hardly the 1st game to do something like this; but it’s still a plus, nonetheless.

That said, though its music, graphics, & general atmosphere are better than its predecessors, it’s gameplay is inferior to Wario Land 3‘s. It’s much shorter & its levels are much less complex than 3’s, which had a much funner goal system derived from 4 different colored pairs o’ keys & chests per level, which unlock items that unlock other chests & so on.


Footnotes:

[1] WarioWare, inc.: Mega Microgame$!, which I shall discuss soon & I 1st discovered @ a similar time o’ day & in Japanese, as well as having a similar soundtrack (some songs & sound effects are flat-out taken from this game, & the whole soundtrack’s done by the same guy), comes to a close 2nd.

Posted in GBA Tribute, Video Games